Die Backgammon Aufstellung ist symmetrisch. Gespielt wird mit 15 weissen respektive schwarzen Steinen. Auf dem 1. bzw. Point liegen zwei. Backgammon ist ein Spiel für zwei Spieler. Jeder Spieler erhält 15 Steine in seiner Farbe (weiss oder braun), die - wie abgebildet - aufgestellt werden. Spielbrett und Grundaufstellung. Das Spielbrett besteht aus 24 "Punkten" (auch Felder/Zungen/Points genannt), auf.
BackgammonBackgammon ist ein Spiel für zwei Spieler. Jeder Spieler erhält 15 Steine in seiner Farbe (weiss oder braun), die - wie abgebildet - aufgestellt werden. Spielanleitung/Spielregeln Backgammon (Anleitung/Regel/Regeln), BrettspielNetz. Die Backgammon Aufstellung ist symmetrisch. Gespielt wird mit 15 weissen respektive schwarzen Steinen. Auf dem 1. bzw. Point liegen zwei.
Backgammon Aufstellung Start Navigation menu VideoBackgammon Grandmaster analyze a match (great lesson!)
Trefft euch mit ihm im Mirror Park, Odin Bilder Hintergrund KГufe den Aufstieg beschleunigen. - NavigationsmenüLehnt der Kapitän ein Doppel der Box ab, Spiel Gratis wird er unmittelbar an das Ende des Teams gereiht, und der ranghöchste Spieler, der das Doppel akzeptiert, setzt das Spiel als neuer Gewinnbetrag fort. New Years Backgammon. Winning a single game can take a long time, so Viking Slots decided to just make the simplest version, without the doubling dice and tracking wins over many games. The option Paul Bilzerian redouble belongs exclusively to the player who accepted the double. Thus, rolling a 6 permits Ud Ibiza player to remove a checker from the six point.
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What's new in this version Enjoy a new design and user experience! Features Easy to learn gameplay One and two player modes Doubling cube and Crawford rule Neural network AI provides 4 difficulty modes Customize your themes and piece colors.
Approximate size Age rating For all ages. Category Strategy. This app can Access your Internet connection Microsoft.
Permissions info. After the last of a player's checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.
Bearing Off. Once a player has moved all of his fifteen checkers into his home board, he may commence bearing off. A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board.
Thus, rolling a 6 permits the player to remove a checker from the six point. If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point.
If there are no checkers on higher-numbered points, the player is permitted and required to remove a checker from the highest point on which one of his checkers resides.
A player is under no obligation to bear off if he can make an otherwise legal move. Figure 5. White rolls and bears off two checkers.
A player must have all of his active checkers in his home board in order to bear off. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off.
The first player to bear off all fifteen checkers wins the game. Backgammon is played for an agreed stake per point.
Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes.
He may do this only at the start of his own turn and before he has rolled the dice. Owing to this research, backgammon software has been developed that is capable of beating world-class human players see TD-Gammon for an example.
Backgammon is not controlled by a dominating authority, yet the "rules of play" are agreed on by the international tournaments.
Backgammon playing pieces may be termed checkers, draughts, stones, men, counters, pawns, discs, pips, chips, or nips.
The objective is for players to remove bear off all their checkers from the board before their opponent can do the same. As the playing time for each individual game is short, it is often played in matches where victory is awarded to the first player to reach a certain number of points.
Each side of the board has a track of 12 long triangles, called points. The points form a continuous track in the shape of a horseshoe , and are numbered from 1 to In the most commonly used setup, each player begins with fifteen chips, two are placed on their point, three on their 8-point, and five each on their point and their 6-point.
The two players move their chips in opposing directions, from the point towards the 1-point. Points 1 through 6 are called the home board or inner board, and points 7 through 12 are called the outer board.
The 7-point is referred to as the bar point, and the point as the midpoint. Usually the 5-point for each player is called the "golden point".
To start the game, each player rolls one die, and the player with the higher number moves first using the numbers shown on both dice. Both dice must land completely flat on the right-hand side of the gameboard.
The players then take alternate turns, rolling two dice at the beginning of each turn. After rolling the dice, players must, if possible, move their checkers according to the number shown on each die.
For example, if the player rolls a 6 and a 3 denoted as "" , the player must move one checker six points forward, and another or the same checker three points forward.
The same checker may be moved twice, as long as the two moves can be made separately and legally: six and then three, or three and then six.
If a player rolls two of the same number, called doubles, that player must play each die twice. For example, a roll of allows the player to make four moves of five spaces each.
On any roll, a player must move according to the numbers on both dice if it is at all possible to do so. If one or both numbers do not allow a legal move, the player forfeits that portion of the roll and the turn ends.
If moves can be made according to either one die or the other, but not both, the higher number must be used. If one die is unable to be moved, but such a move is made possible by the moving of the other die, that move is compulsory.
In the course of a move, a checker may land on any point that is unoccupied or is occupied by one or more of the player's own checkers.
It may also land on a point occupied by exactly one opposing checker, or "blot". In this case, the blot has been "hit" and is placed in the middle of the board on the bar that divides the two sides of the playing surface.
A checker may never land on a point occupied by two or more opposing checkers; thus, no point is ever occupied by checkers from both players simultaneously.
Checkers placed on the bar must re-enter the game through the opponent's home board before any other move can be made.
A roll of 1 allows the checker to enter on the point opponent's 1 , a roll of 2 on the point opponent's 2 , and so forth, up to a roll of 6 allowing entry on the point opponent's 6.
Checkers may not enter on a point occupied by two or more opposing checkers. Checkers can enter on unoccupied points, or on points occupied by a single opposing checker; in the latter case, the single checker is hit and placed on the bar.
More than one checker can be on the bar at a time. A player may not move any other checkers until all checkers on the bar belonging to that player have re-entered the board.
If the opponent's home board is completely "closed" i. When all of a player's checkers are in that player's home board, that player may start removing them; this is called "bearing off".
A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point.
When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized.
For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically.
As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so.
If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.
The first player to bear off all fifteen of their own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon , which counts for double stakes.
If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon , which counts for triple stakes.
To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is not a die to be rolled, but rather a marker, with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake.
At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1".
When the cube is centered, either player may start their turn by proposing that the game be played for twice the current stakes.
Their opponent must either accept "take" the doubled stakes or resign "drop" the game immediately. Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to re-double belongs exclusively to that player.
For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake.
There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on.
In money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again, while retaining possession of the cube.
A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again "raccoon" as part of that cube phase before any dice are rolled.
The opponent retains the doubling cube. An example of a "raccoon" is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube.
Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent offered at 2 points, counter offered at 16 points should the luck of the dice change.
Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.
The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing.
When a player decides to double the opponent, the value is then a double of whatever face value is shown e.
The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments.
The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.
The Jacoby rule is widely used in money play but is not used in match play. Jetzt online Backgammon gegen echte Gegner spielen. Nach der Tavla oder Backgammon Aufstellung werden die Spielzüge durch die gewürfelte Augenzahl von zwei Würfeln bestimmt.
Der Spieler gewinnt, welcher dies zuerst geschafft hat. Hierbei gibt es unterschiedliche Methoden und Taktiken um den Gegener an dem Ziel zu hindern.
Die Regeln bei einem normalen Backgammon Spiel unterscheiden sich trotz der gleichen Aufstellung mit Tavli stark. Portes ist hierbei die Runde, welche die meisten Ähnlichkeiten mit Backgammon hat, mit folgenden Unterschiedlichkeiten:.
Für den Backgammon Start und das Set up benötigt man ein Spielbrett, bspw. Die Anordning, Aufstellung, bzw.
Die Zahlen auf diesem Würfel zeigen die Steigerungsmöglichkeit von 2-fach bis fach. Backgammon Koffer sind jedoch auch bereits recht günstig online bestellbar.
Sie möchten den Dopplungswürfel einmal gegen echte Gegner um Backgammon um Geld einsetzen? Jetzt online bei Backgammon anmelden und gegen echte Gegner spielen.
Hierbei wird der Einsatz verdoppelt — wenn man um Punkte spielt kann man dies so lange machen, bis die maximale Punktzahl erreicht ist.
In der Regel sollte man als Spieler nur dann den Dopplungswürfel nutzen, wenn man sich zu dem Zeitpunkt des Angebots über die eigenen Chancen bewusst ist — bspw.
Um die Chance zu maximieren, dass der gegnerische Spieler das Angebot annimmt, darf im Gegenzug die Chancenverteilung jedoch auch nicht zu extrem sein.
Wird das Angebot zurückgewiesen, verliert der Gegner sofort das Spiel und zahlt den bestehenden Einsatz zum Zeitpunkt der Zurückweisung. Das Spiel ist beendet und ein neues Spiel kann beginnen.Startaufstellung der Blots. Welche Fachbegriffe sollte man bei. Es zeigt ein Brett mit den Steinen in ihrer Startposition. Eine andere Anordnung ist entgegengesetzt dieser mit dem Heimfeld auf der linken Seite und dem. Backgammon ist ein Spiel für zwei Spieler. Jeder Spieler erhält 15 Steine in seiner Farbe (weiss oder braun), die - wie abgebildet - aufgestellt werden. Die Backgammon Aufstellung ist symmetrisch. Gespielt wird mit 15 weissen respektive schwarzen Steinen. Auf dem 1. bzw. Point liegen zwei. Backgammon es un juego de suerte y soin-chamanique.com juega por dos personas con 15 piezas cada uno sobre un tablero consiste de 24 espacios o soin-chamanique.com piezas se mueven de acuerdo con los roles. Download this game from Microsoft Store for Windows 10, Windows , Windows 10 Mobile, Windows Phone , Windows Phone 8. See screenshots, read the latest customer reviews, and compare ratings for Backgammon Pro. Start with the helpful tutorial that will teach you how to play. Practice against the computer or play against your friends in 2 player mode. You can even customize the board and pieces you play with and keep track of your statistics. If you like other strategy games, you will love Backgammon Deluxe! Early Muslim scholars forbade backgammon. Report this game to Microsoft Potential violation Offensive content Child exploitation Malware or virus Privacy concerns Misleading app Poor performance. Board game Race game Dice game Mind sport. Royal Echt The first player to bear off all of their checkers wins the game. When a player decides to double the opponent, the value is then a double of whatever face value is shown e. Archived from the Champions League Ergebnisse Von Gestern PDF on Welche Fachbegriffe sollte man bei Backgammon kennen? Candy Fc Bayern Esports Mania Free. The Oxford English Dictionary Second ed. The event was recorded for Lotto24.D in Europe and aired on Eurosport.